attrib-location-length-limits.html --min-version 1.0.3 boolean_precision.html embedded-struct-definitions-forbidden.html empty_main.vert.html --min-version 1.0.3 expression-list-in-declarator-initializer.html gl_position_unset.vert.html # this test is intentionally disabled as it is too strict and to hard to simulate # glsl-2types-of-textures-on-same-unit.html glsl-function-nodes.html --min-version 1.0.2 glsl-vertex-branch.html glsl-long-variable-names.html non-ascii-comments.vert.html non-ascii.vert.html --min-version 1.0.2 re-compile-re-link.html --min-version 1.0.3 shader-precision-format-obeyed.html --min-version 1.0.3 shader-struct-scope.html --min-version 1.0.2 shader-uniform-packing-restrictions.html --min-version 1.0.2 shader-varying-packing-restrictions.html --min-version 1.0.2 shader-with-256-character-define.html shader-with-256-character-identifier.frag.html --min-version 1.0.2 shader-with-257-character-define.html shader-with-257-character-identifier.frag.html shader-with-_webgl-identifier.vert.html shader-with-arbitrary-indexing.frag.html shader-with-arbitrary-indexing.vert.html --min-version 1.0.2 shader-with-array-of-structs-containing-arrays.html --min-version 1.0.2 shader-with-array-of-structs-uniform.html shader-with-attrib-array.vert.html shader-with-attrib-struct.vert.html shader-with-clipvertex.vert.html --min-version 1.0.2 shader-with-conditional-scoping.html --min-version 1.0.2 shader-with-conditional-scoping-negative.html shader-with-default-precision.frag.html shader-with-default-precision.vert.html shader-with-dfdx-no-ext.frag.html shader-with-dfdx.frag.html --min-version 1.0.2 shader-with-do-loop.html shader-with-error-directive.html shader-with-explicit-int-cast.vert.html shader-with-float-return-value.frag.html --min-version 1.0.2 shader-with-for-scoping.html --min-version 1.0.2 shader-with-for-loop.html shader-with-frag-depth.frag.html shader-with-function-recursion.frag.html --min-version 1.0.2 shader-with-function-scoped-struct.html --min-version 1.0.2 shader-with-functional-scoping.html --min-version 1.0.2 shader-with-comma-assignment.html --min-version 1.0.2 shader-with-comma-conditional-assignment.html shader-with-glcolor.vert.html shader-with-gles-1.frag.html shader-with-gles-symbol.frag.html shader-with-glprojectionmatrix.vert.html shader-with-implicit-vec3-to-vec4-cast.vert.html shader-with-include.vert.html shader-with-int-return-value.frag.html shader-with-invalid-identifier.frag.html shader-with-ivec2-return-value.frag.html shader-with-ivec3-return-value.frag.html shader-with-ivec4-return-value.frag.html shader-with-limited-indexing.frag.html --min-version 1.0.2 shader-with-hex-int-constant-macro.html shader-with-long-line.html shader-with-non-ascii-error.frag.html --min-version 1.0.2 shader-with-non-reserved-words.html shader-with-precision.frag.html --min-version 1.0.3 shader-with-preprocessor-whitespace.html shader-with-quoted-error.frag.html --min-version 1.0.2 shader-with-reserved-words.html --min-version 1.0.2 shader-with-similar-uniform-array-names.html --min-version 1.0.2 shader-with-too-many-uniforms.html shader-with-undefined-preprocessor-symbol.frag.html shader-with-uniform-in-loop-condition.vert.html shader-with-vec2-return-value.frag.html shader-with-vec3-return-value.frag.html shader-with-vec4-return-value.frag.html --min-version 1.0.2 shader-with-vec4-vec3-vec4-conditional.html shader-with-version-100.frag.html shader-with-version-100.vert.html shader-with-version-120.vert.html shader-with-version-130.vert.html shader-with-webgl-identifier.vert.html --min-version 1.0.2 shader-with-while-loop.html shader-without-precision.frag.html --min-version 1.0.3 shaders-with-constant-expression-loop-conditions.html --min-version 1.0.3 shaders-with-invariance.html --min-version 1.0.2 shaders-with-mis-matching-uniforms.html --min-version 1.0.2 shaders-with-mis-matching-varyings.html --min-version 1.0.2 shaders-with-missing-varyings.html --min-version 1.0.3 shaders-with-uniform-structs.html --min-version 1.0.2 shaders-with-varyings.html shared.html struct-nesting-exceeds-maximum.html struct-nesting-under-maximum.html uniform-location-length-limits.html --min-version 1.0.2 shader-with-short-circuiting-operators.html --min-version 1.0.2 shader-with-global-variable-precision-mismatch.html --min-version 1.0.2 large-loop-compile.html --min-version 1.0.3 struct-equals.html --min-version 1.0.3 struct-mixed-array-declarators.html --min-version 1.0.3 struct-nesting-of-variable-names.html --min-version 1.0.3 struct-specifiers-in-uniforms.html --min-version 1.0.3 struct-unary-operators.html --min-version 1.0.3 ternary-operators-in-global-initializers.html --min-version 1.0.3 ternary-operators-in-initializers.html